![]() ![]() They played it, and they were more or less satisfied – they figured out how to play it. They came up to it and put their hands on it, so we thought that our target concept had been very much in sync and correct. The women and couples were very happy about the machine, very excited. On the top floor, there was a very long, narrow room where the couples, having just seen movies, would go up to have a little enjoyment before they returned home. It was a thin, chimney-shaped building with seven or eight floors, consisting of several movie theaters. The game was taken to a building in Shibuya that no longer exists. Since this was the first time the machine was shown to the general public, we consider May 22 to be Pac-Man's "birthday." After that, we made revisions and improvements based on the results of the location test and it was released in July. The game was still under development, and we were gauging the reaction of consumers. Iwatani: May 22 wasn't the launch date, it was the first location test. ![]() In Japan, dolls like Hello Kitty are deformed into a different shape, into an animal that doesn't really exist. This was not popular in the U.S., as you know, they wanted real proportional humans. They wanted games that simulated the real world, whereas Japan wanted otogibanashi (fairy tales).Īlso, when you look at Japanese games, the characters may be deformed in such a way that their heads are half of their total height. ![]() In North America at the time, the games were about car races or warfare. Even within animation, they want characters that are the products of the writer's imaginations. Iwatani: Japanese youngsters really wanted "ghost" type characters – not necessarily modeled on creatures, but things that don't really exist in this world. : What about Pac-Man would you say came from a Japanese aesthetic, specifically? The game idea – eating a power cookie and powering up to defeat the ghosts – was inspired by Popeye eating spinach and defeating Bluto, turning the tables on him. The ghosts were inspired by Casper, or Obake no Q-Taro. Pac-Man is inspired by all the manga and animation that I'd watch as a kid. : Did you take inspiration from Japanese animation or manga? I think there was some recognition that this was the future of videogames, because this was the first character that was introduced at the time. The colors of the maze walls are muted, so you can see the character designs. ![]() Even if the character was an enemy, they wouldn't be able to hate it. The second point was the design – the character design and the graphic design were very appropriate for women, who thought it was very cute. It is recommended that you play the game in Fullscreen mode for the best gaming experience.One point of differentiation was to target women gamers. Once you reach 10,000 points, you will earn an extra life! When you successfully collect all of the dots, you can progress to the next level. Collecting fruits will also give you extra points. Once the effect is over, the ghosts will go back to their original color. During this period, you can eat and eliminate them to earn extra points. When you eat it, the ghosts will turn blue and become vulnerable for a short time. There are four power pellets to help you in the maze. If you touch a ghost, you will lose a life. The ghosts will chase you around the maze and try to catch you. The main objective is to eat all of the dots in the maze and survive four ghosts including Blinky, Pinky, Inky, and Clyde. The game works just like the classic version. It's an arcade game where players must navigate a character named Pacman around the maze, and collect all the dots while avoiding four ghosts. Pacman 30th Anniversary is a game developed to celebrate 30 years of the Pacman game. ![]()
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